Not as much range, but they can also double as melee weapons in a pinch. It is otherwise functionally identical to Bows. O Crossbow: Compared to bows, crossbows offer stronger shots at the expense of taking longer to nock and draw a new arrow. This skill affects both damage and accuracy. This also determines how strong your selected horse can become. O Horse Riding: How well you take to mounted combat and all its benefits and flaws. O Stamina: How long you can move and/or fight before tiring out.Īgility: Staying light on your feet and quick on the draw, ranged skills form half of the available skills under agility. If your chosen weapon lets you stab enemies from farther away, this is the skill to improve. O Polearms: Spears, halberds, and jousting lances. If you plan on carrying a shield during a melee, this skill is mandatory. O One-handed: How well you handle one-handed melee weapons like short swords. O Health: Determines how much damage you can take before your character dies. Power also determines how heavy your equipped armor can get. Related skills pertain both to melee weapons and physical ability. Power: The overall strength of your character. Your last task in character creation is assigning points to your stats and skills, which can get daunting. We will discuss that later, but for now you have to select the career of your character, which determines starting equipment and stat bonuses. The lower the difficulty, the larger the army can get before incurring retreat costs. Depending on the difficultly, retreats cost no resources at a certain number of soldiers. If this setting is on, your whole army will have to deal with stamina management, which can be a bit of an issue if you travel for too long or if a battle drags out.įree retreat at squad size: Normally, a retreat costs resources as your army leaves the field. Squad Stamina: Stamina limits how long your character can move and fight, and naturally regenerates when you stay put. Skills-limit Equipment: Your skill points normally determine how well you use certain weapons, and if this modifier is active those weapons will need a minimum skill value to actually wield them. If this is active, any animals you might own will need food as well. This determines whether you must regularly procure food to keep your soldiers in peak condition.įorage Stocks: Whereas Food Stocks are for your men, Forage Stocks are for any beasts of burden or mounts you might purchase and use. Managing it is important between fights.įood Stocks: An army marches on its stomach, and your forces are no exception. If it drops too low during a battle, your soldiers may flee from a fight. Fighting Spirit: The morale of your army.
0 Comments
Leave a Reply. |